update 12/2021 -- fixed itch iframe issue for keyboard events, added some optimizations

infinite hell. started during persistent roguelike jam march 2020, completed ish procjam december 2020. want to add some more content and fix bugs later.

level maps generated by bsp algorithm, mainly based on https://gamedevelopment.tutsplus.com/tutorials/how-to-use-bsp-trees-to-generate-...

background music is procedurally generated.

uses tone.js https://tonejs.github.io/

sound effects make on https://jfxr.frozenfractal.com/

or from these samples:

https://freesound.org/people/MWLANDI/sounds/85858/
https://freesound.org/people/MWLANDI/sounds/85857/
https://freesound.org/people/InspectorJ/sounds/329603/
https://freesound.org/people/InspectorJ/sounds/329602/
https://freesound.org/people/florianreichelt/sounds/459964/

checkout the code here https://github.com/owenroberts/infinite

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